For 26 years, EA's The Sims has dominated the life-simulation genre, building a $5 billion empire through expansion packs.
But a new indie title, Paralives, is now mounting a serious challenge.
Originally a solo project by designer Alex Massé, Paralives is now developed by a small team.
It launched on Steam as an early access title in May 2026, allowing players to give direct feedback.
The game sold 250,000 copies within its first eight hours.
It reached a concurrent player peak of 78,603 on day one, approaching The Sims 4's all-time peak of 96,328 in 2022.
Part of this success stems from recent industry shifts. After EA's acquisition by a Saudi-backed consortium, some players sought a more ethical alternative.
Inclusive Features and Flexible Building
Paralives lets players control virtual characters called Parafolk. Users can modify hair, skin tones, height, and body shapes without gender constraints.
Realistic details like freckles, birthmarks, and medical apparatus are included.
The early access version offers broad inclusive representation. While EA has updated customization options, many requested features still require mods.
Paralives includes them natively.
Building mechanics remove traditional placement restrictions.
Players can manipulate object height, length, and width, customize text on doormats, upload custom images, and place medical clutter items.
Visual Style and Quirky Details
The game uses heavily shaded, comic-book style animations instead of hyper-realism. This suits the quirky, unpredictable gameplay elements.
Small, absurd details reminiscent of The Sims 2 and The Sims 3 are prioritized. Characters have distinct animations for daily tasks.
Players can encounter random meteor showers or explore a secret town hall maze.
Community-Driven Development
Paralives' launch aligns with growing corporate dissatisfaction.
In 2025, EA agreed to a $55 billion buyout involving Silver Lake, Affinity Partners, and Saudi Arabia's PIF.
This led some players to boycott due to human rights concerns.
Frustration also rose over expensive expansion packs costing £35 each. Paralives Studio operates with a team of 15, relying on community feedback and crowdfunding.
The project started in 2019, securing nearly $40,000 monthly from Patreon by 2020.
The game is priced at £33.50. Developers plan to release future updates, including seasons and pets, entirely for free.
This contrasts with the paid expansion model of major competitors.