In a small stone chapel on the edge of a medieval wilderness, two women are getting married. Attendees wear rainbow capes, glowing armor, and top hats.
A scantily clad muscular man with angel wings officiates. Over the brides' heads, yellow text reads "I do."
This is RuneScape, a massively multiplayer online role-playing game set in the Tolkienesque realm of Gielinor.
Turning 25 this year, it has become a crucial virtual social space and part of daily life for thousands of players.
Lancashire-born Amelia, one of the pixelated brides, met her wife on a dating app but bonded over their love of the game.
"Our first and second date was pretty much exclusively talking about RuneScape," she recalls.
Morgan, a 26-year-old from the Midlands, is one of Amelia's closest friends.
They met through the game and run UWU Girls, a RuneScape clan Morgan founded to cater to players across the gender spectrum.
"We do IRL meetups, and for a lot of these women, it's been their first meetings with strangers online," Morgan says.
From Browser Game to Billion-Dollar Empire
RuneScape began in 2001 as a pet project of Cambridge undergrad Andrew Gower.
Its humble graphics and grindy mechanics weren't revolutionary compared to titans like Everquest and World of Warcraft.
But its simplicity, free-to-play browser access, and optional subscription made it unstoppable in the late 2000s.
Today, there are more than 300 million accounts across all versions, and lifetime revenue exceeds $3 billion.
The game's tone blends Tolkien and Monty Python, with quests involving gods, murder mysteries, and evil penguins. Despite its British style, most players log in from North America.
Chris, known online as NightmareRH, was one of the earliest RuneScape content creators on YouTube. He started on his 17th birthday; his account just passed its 21st anniversary.
He recalls the early years as "living in the dark ages" with scant knowledge of quests and mechanics.
"I remember staying in one location for about three months," he says.
"I was so scared to go to other places that I would forget how to get back!"
After a month of free play, Chris used his high school lunch money for membership and never looked back.
The game's quirky economy, where paper party hats are worth billions of in-game gold, keeps him interested. Naturally, he owns one.
Shane Anderson from Edmonton, Canada, has played since age 16; he's now 39. A friend showed him RuneScape, and it stuck.
"You see somebody else walking around with very high-level equipment, and that serves as an aspiration," he says.
This dedication to self-expression led to "FashionScape," a play style focusing on aesthetic gear over tactical advantage.
Anderson founded a fan site and the longest-running podcast about the game, RuneScapeBitsandBytesUpdate.
Listening to the Community
RuneScape 2 launched in 2004 with new combat, audio, and a 3D engine. "This was the point where the game became really, really big," Anderson recalls.
But in 2007, Jagex made a blunder by making the player-vs-player Wilderness safe and adding trading restrictions.
The community revolted, marking the end of Gielinor's golden era.
In 2013, Jagex split the game into Old School RuneScape (a 2007 snapshot) and RuneScape 3 (a modernized version).
Last year, they released a spin-off, RuneScape: Dragonwilds, an online survival game. Now at 25, the game has regained trust by listening to players.
For Old School, every update is decided by democratic vote. The community manager regularly engages on Reddit, and Jagex staff even attended Amelia's in-game wedding.
Associate creative director Ryan Philpott, who started as a fan and play tester, says nostalgia is part of the model but not the goal.
"It's not about going backwards necessarily," he explains, "but understanding what we did so well, or what people loved, and using that to take us forward."
The team's Road to Restoration project addresses longstanding grievances.
Rather than demanding more time, Philpott says the team aims to accommodate players' changing lives.
"It is that choice to play RuneScape alongside going through school, getting a job, having kids," he says.
"We have a famous phrase: 'You never truly quit RuneScape, you just take a break.' I've never met anyone who has truly quit."
In a landscape dominated by Fortnite and Minecraft, RuneScape has found equilibrium with its players. "I want to keep it going for the next 25 years," Philpott says.
There are, it seems, many more weddings to come.